Work Package 6

Description

Work Package 6 develops an interactive platform to build a digital community, supporting WP3–5’s cases and actions. The platform includes a “playground”, where ludic and gamified elements can be drivers in post-digital learning, fostering communication and creativity, and influencing motivation or participation. WP6 uses qualitative research and analysis methods, such as individual and group interviews, to support the development and evaluation of gamified and ludic techniques, and to identify aesthetic strategies and 21st-century skills of the participants.

Objectives 

  1. Set up an online platform including a learning management system (LMS) to support e-portfolios.
  2. Build a database that allows the holding and editing of different multimedia artefacts (w/ WP3, WP4, WP5).
  3. Support the development of the e-portfolios (structure, content, tasks) for WP5.
  4. Build and manage a hybrid community including artistic experiences and cultural backgrounds (w/ WP4).
  5. Initiate gamified digital projects involving cross-genre/ cross-border communication and creativity.
  6. Develop solutions based on online dialoguing to combine 21st-century skills and cultural literacy.
  7. Perform analyses of virtual communities and digital cultural literacy.
  8. Use the digital work results and empirical findings in analysis and evaluation for policy reform (→ WP7).

Who

  • Lead partner: ULun (Michael Ahlers and Anita Jóri)
  • Participating partners: UNIVR, UCol, NORD, KULT, PZero

Deliverables

  • Digital platform: Technical infrastructure combining learning + e-portfolio management systems, linked to the central database for findings and data from WP3–5

  • Digital modules: e-portfolio system, playground modules with artefacts and digital dialoguing modules